
An animal's model is laid out in a flat sheet called a "uvw map" or skin. This involves editing the texture files of your animal. Contains the files needed to make a new location.Įxample of a skinned / alpha-edited animal, the w:Dracorex, by lordofworms.
locations - Only needed if the animal location isn't in Zoo Tycoon 2. ui - Contains the entry for zoopedia, a use needed to make a new location and several folders associated to the animal gift. Entities is normally the hardest folder to find. entities - Contains the animal skins, main uses which control size, star rating, biome and location, folders for eggs (birds and reptiles only) and files for the animal gift. ai - Contains the task and behavior files. These files control what tricks marine animals do in shows and are rarely used.Ī text editor as simple as Notepad can be used for all of these. xml - These files are used for a variety of purposes, like the animal's adult and young files, male and female files (if they're different) as well as its Zoopedia article. These are the tasks that correspond with the coding in the behavior files. These files control how an animal acts and what it does. Mostly, it just involves replacing the name of the original animal with that of the desired animal, but behaviors can be edited as well.
This is the most basic part of designing. Once this is complete, files can be edited freely. These files can be opened with WinRAR and extracted from the files to another part of the PC.